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Radius Raid

Pilot a neon raid ship, weave through incoming threats, and chase one more high-score run.

Genre
Action
Difficulty
Hard
Play time
3-6 minutes
Updated

Controls released · Page keys restored

Immersive scene ready
Controls inactive · Focus or tap to play
Sound

Loading reviewed package…4219c498 · MIT

Reviewed open-source package

Radius Raid is ready to check

Move, aim, and survive for the highest raid score.

  • MoveWASD · Arrow keys
  • AimMouse
  • FireMouse button · F autofire
  • PauseP
Sandboxed packageIsolated game originValidated score Bridge

What is Radius Raid?

Radius Raid is a free browser game in the action genre on Browser Game Lab. It loads directly on the page, supports desktop and touch browsers, and pairs the playable game with controls, tips, FAQs, related games, and score context.

Best for
Action
Difficulty
Hard
Session length
3-6 minutes
Scoring
Higher score ranks better on the leaderboard.

How to play

Learn the objective before jumping into a new run.

  • Move with WASD or the arrow keys while the mouse controls aim.
  • Hold the primary mouse button to fire, or press F to enable the built-in autofire mode.
  • Survive incoming waves until the run ends; the completed score can then be submitted.

Controls

Keyboard and touch instructions for this game.

  • Move with WASD or the arrow keys.
  • Aim with the mouse and hold the primary button to fire.
  • Press F for autofire and P to pause when you need to reset your focus.

Tips

Small habits that can improve your score.

  • Keep moving in a wide orbit instead of reversing into incoming enemies.
  • Use autofire when you want to concentrate on navigation, then aim the ship through safer lanes.
  • Treat power-ups as route changes, not destinations; a safe pickup is worth more than a risky one.

FAQ

Quick answers for common questions.

Which controls work in Radius Raid?

Use WASD or the arrow keys to move, the mouse to aim, F for autofire, and P to pause.

When is a score submitted?

The reviewed package sends one score after a native game-over event, then the platform validates its source and range.

Does this package load anything from the web?

No. The reviewed build is self-hosted, pinned to a specific commit, and audited without runtime network dependencies.

Related games

Keep the session going with another lightweight browser game.

Open-source package details

This version is pinned, self-hosted, and reviewed independently from future upstream changes.

Author
Jack Rugile
License
MIT
Pinned source
361ab516
Full commit
361ab5166570cfc8a29a4fc15c9afba566117b66
Reviewed build
4219c498
Integrity
sha256:4219c4987f791d2704040e4dca8603d7f4b30550ffd83e0cc38a47f6192f920c

Attribution

Copyright (c) 2014 Jack Rugile

Modifications

  • Copied only the pinned local canvas runtime and MIT notice into an immutable package.
  • Removed the upstream external credits navigation and source URL reference.
  • Added a nonce-protected lifecycle, resize, and one-time game-over score Bridge.
  • Added strict package CSP with no network dependencies.
  • Added nonce-bound dual-stick movement and aim controls with fire, pause, and full release on interruption.
  • Added whole-stage viewport scaling so the layered 800 by 600 canvas stack remains visible on narrow touch screens.
  • Added an in-memory storage fallback for opaque local review sandboxes while preserving origin-backed storage on the isolated production asset host.
  • Connected native sound effects to nonce-bound site mute and effects-volume settings while suppressing duplicate platform music.

Third-party notices

  • Radius RaidMIT · Copyright (c) 2014 Jack RugileLICENSE.txt

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